To convert the clip from playing at 100% speed to playing in slow motion, select the clip in the Timeline, then either choose Modify > Retiming > Automatic Speed, or, from the Retiming menu in the Toolbar (which looks like a Smurf wearing a headset) select Automatic Speed. Once you’ve edited at least one source video clip into the Timeline, you can remove the generator. To prevent this, edit a generator into the Timeline first. NOTE: I have sometimes seen FCP reset the frame rate based upon the speed of the first clip edited into the Timeline. notice that the Timeline retains the speed you set in the Project Properties panel, not the speed of the first clip edited into it. When the clip is edited into the Timeline. ![]() To do this, create a custom project using a slower frame rate than the source video clip.įor example, here, the project shows a 23.98 fps frame rate. Normally, when I create a new project, I would let FCP select the project frame rate based upon the frame rate of the first source clip edited into the Timeline.īut, in this case, I want the source clips to play back in slow motion. (I tend to use this setting for all my web materials.) If we select the clip in the Browser and open the Inspector ( Cmd+4) and click the Info tab, we see that this clip was shot 720p at 59.94 fps progressive. Our team recorded some video of him working (thanks, Michael!) to use as part of our BVE coverage for our YouTube channel. (Which, I might add is a WHOLE lot messier than video editing!) One of the more interesting booths at BVE 2014 in London this year was CVP (Here, they had an artist creating large-scale paintings and we got to watch the creative process. That’s nice, but not what I want.Ĭonverting normal playback speed to slow motion is easy, but not intuitive. It does this by smoothly dropping unneeded frames. The problem is: how do you get Final Cut Pro X to play high-frame-rate video in slow motion? Because, by default, FCP plays all clips, regardless of frame rate, at the speed that makes motion look normal.įor example, if I shot 60 fps material, but played it in at 24 fps Timeline, FCP would adjust the speed of the source clip so that the video would play as though it was shot originally at 24 fps. Even that small 25% speed slow-down yields amazing results. NOTE: I’ve been told that NFL Films shoots all their game coverage at 32 fps, for playback at 24 fps. (Or, shoot 50 fps for playback at 25 fps to achieve 50% speed.) ![]() For example, shooting 60 fps video for playback in a 30 fps Timeline yields 50% slow motion with a higher image and movement quality than can be achieved using software alone. However, we don’t need to shoot at extremely high frame rates to slow something down. The Phantom camera is legendary for shooting thousands of frames per second for truly dazzling slow motion. This is why you read about cameras shooting 120 fps, or 500 fps. This provides the best possible image quality, though it does require your camera to shoot at frame rates faster than normal playback. (Animators call this “tweening.”) This creates much smoother slow motion but generally damages the visual quality of the image because so much data is invented, not shot.Ī much better way to create slow motion is to shoot the original activity with a camera recording at a high-frame rate. ![]() Then, FCP creates as many in-between frames as necessary by moving the pixels incrementally from their starting position to their ending position. For example, a video clip playing at 10% speed stretches the duration of each video frame to 1/3 of a second (for a 30 fps Timeline)!Īs speeds get really slow, FCP “invents” visual data by looking at all the pixels in source video frame 1 and comparing them to all the pixels in source video frame 2. But, as you stretch a frame into a longer and longer duration, the video starts to look more and more like a series of still images, rather than slow motion. Playing the same video frame multiple times works fine when you only want to slow a video clip a little bit. In other words, the duration of each video frame is doubled, making it appear as though it was playing in slow motion. Video frame 2 plays at Timeline frame 3 and frame 4. FCP plays video frame 1 at Timeline frame 1 AND frame 2. For example, normally, if you shoot a clip at 30 fps and edit that into a 30 fps Timeline, video frame 1 plays at Timeline frame 1, video frame 2 plays at Timeline frame 2 and so on.īut, let’s say we want that clip to play at 50% speed. The reason for this is that the software needs to “invent” data to create the slow motion. While we can create slo-motion in Final Cut Pro X using retiming ( Modify > Retiming > Slow Motion), the problem with slomo created during post-production is that, often, the image quality suffers.
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